Build things people love using.

Hey there, I'm Sean šŸ‘‹ - I'm a product designer dedicated to crafting intuitive and impactful digital experiences that help people feel productive and enhance customer interactions. I find joy in drowning in the details only to resurface triumphantly with a simple solution that blends the familiar with the delightfully novel

Workforce Software
Senior UX/UI Designer
Since joining the team in August of 2023, I've had the privilege of leading the charge on some exciting design initiatives, including a brand new product that democratizes vacation planning and an overhaul of the platform's design system
Prosper
Founding Designer
A mobile app that provides personalized self-care tools, resources, and a social network to support your health journey.
Information Architecture Conference
Web team
Attended every year by hundreds of professionals in information architecture, user experience design, and content strategy. Ahead of the conference in 2022, I was part of the team that designed, developed, and managed this iteration of the conference's website.
Spritacular
UX Designer
A NASA platform designed to facilitate collaboration between citizen scientists and professional researchers in the of study Transient Luminous Events - mysterious light emissions that occur in Earth's upper atmosphere.
Workforce Software
Senior UX/UI Designer
Since joining the team in August of 2023, I've had the privilege of leading the charge on some exciting design initiatives, including a brand new product that democratizes vacation planning and an overhaul of the platform's design language
Prosper
Founding Designer
A mobile app that provides personalized self-care tools, resources, and a social network to support your health journey.
Spritacular
UX Designer
A NASA platform designed to facilitate collaboration between citizen scientists and professional researchers in the of study Transient Luminous Events - mysterious light emissions that occur in Earth's upper atmosphere.
Information Architecture Conference
Web team
Attended every year by hundreds of professionals in information architecture, user experience design, and content strategy. Ahead of the conference in 2022, I was part of the team that designed, developed, and managed this iteration of the conference's website.
Learnability of Among Us
UX Designer
A practice project where I explore the issue of a diminishing player base for the game Among Us. My findings suggest that new players are not being adequately prepared to compete in online games against more veteran players which is leading to frustration. I propose a number of enhancements to the gameā€™s onboarding experience and game menu.
Loocid
UX Designer
A medical technology company that designs highly-specialized tools for medical and dental implant procedures, bone surgery, computer-assisted surgery solutions, and Artificial Intelligence (AI) solutions.
Weapon Customization in Chivalry II
UX Designer
A practice project where IĀ conceptualize solutions to pain points of Chivalry II players.
Workforce Software
Senior UX/UI Designer
Since joining the team in August of 2023, I've had the privilege of leading the charge on some exciting design initiatives, including a brand new product that democratizes vacation planning and an overhaul of the platform's design language
Prosper
Founding Designer
A mobile app that provides personalized self-care tools, resources, and a social network to support your health journey.
Information Architecture Conference
Web team
Attended every year by hundreds of professionals in information architecture, user experience design, and content strategy. Ahead of the conference in 2022, I was part of the team that designed, developed, and managed this iteration of the conference's website.
Spritacular
UX Designer
A NASA platform designed to facilitate collaboration between citizen scientists and professional researchers in the of study Transient Luminous Events - mysterious light emissions that occur in Earth's upper atmosphere.
Loocid
UX Designer
A medical technology company that designs highly-specialized tools for medical and dental implant procedures, bone surgery, computer-assisted surgery solutions, and Artificial Intelligence (AI) solutions.
Learnability of Among Us
UX Designer
A practice project where I explore the issue of a diminishing player base for the game Among Us. My findings suggest that new players are not being adequately prepared to compete in online games against more veteran players which is leading to frustration. I propose a number of enhancements to the gameā€™s onboarding experience and game menu.
Weapon Customization in Chivalry II
UX Designer
A practice project where IĀ conceptualize solutions to pain points of Chivalry II players.