Chivalry II is a medieval-themed hack and slash online multiplayer video game known for blurring the lines between epic and goofy. It’s a uniquely theatrical experience for the player, and it’s downright fun. The gameplay centers around huge 64-player matches where two opposing teams — the Agatha Knights and the Mason Order, duke it out on the battlefield over a set of objectives. Since its release, the game’s enjoyed excellent reviews from critics and players alike and was recently awarded PC Gamer’s Best Multiplayer 2022 award.
This is a concept for a jredesign of Chivalry II’s weapon cosmetics menu — a game state that allows players to view, choose and purchase cosmetics for their in-game weapons. 👺⚔️👾 The redesign was inspired by a Reddit post I made asking the r/Chivalry2 community how they felt about the game’s menus. From the discussion that ensued, I gathered that players had some common pain points associated with the customization game state. Something that stuck out to me from the thread:
This is a pain point I share; currently, when the player selects a cosmetic for a particular weapon, it will carry over to each subclass. Subclasses, in the world of Chivalry, are playable variations of a type (or class) of virtual character. When players customize their virtual characters, they’re not only drawing from their own goals for inspiration, but also from that of the virtual characters. James Paul Gee’s discusses this with his theory on projective stance. Each subclass has its own potential to have a unique personality for the player to instantiate in the game, so I think the game would benefit from giving players the ability to customize each one directly. Another common complaint I see posted by others on the r/Chivalry2 subreddit is that there’s no way to view weapon or class stats and attributes in the main menu — the player needs to actually be in a match.